Campaign Description

In the Magetouched world, where the Inquisition campaign takes place, magic exists. It is rare enough among humans that those who have been touched by it are feared, hated, and often either envied or reviled depending on the benefit of the magery. The curse of lycanthropy, witches and monsters in the woods, and golems stalking city streets are all realities in this world. So are the terrors of the witch-hunters and village mobs.
The Magetouched world is based on medieval Europe, beginning in England. Because of the supernatural abilities that clerics often display, the Christian church doesn’t have the unchecked force it had in the real world, although it is still the religion of choice for most of the continent. The political and punitive powers of the church instead belong to the Inquisition, a stateless organization dedicated to hunting and destroying magic. Witch hunts, therefore, occur with greater frequency than in the real world.
The hunts, however, are accurate in this world. Inquisitors, the agents of the Inquisition who hunt witches, have the ability to see magic emanating from magical items, mages, and supernatural creatures. That being said, the Inquisitors can act as political assassins, and rule through fear themselves. The Inquisition has agents in most of the towns and cities across Europe.

The heroes live in a small town in southern England. Thus far, the Inquisition has overlooked the town, so it has been a haven for the mystically inclined. Now, however, an Inquisitor is being sent from the continent to take up residence in the town. The heroes are, therefore, faced with a choice: stay and try to avoid the scrutiny of the Inquisition, or leave the town and face the bandits and monsters in the woods.

Campaign Description

The Inquisition Philosophy